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Variants

Manage and activate Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, it is necessary to first have the Variant Manager Plugin enabled. Once you've enabled it you'll be able to be able to see the Variant Manager panel which is divided into four columns. The left-hand column contains an Actors list. Drag the Actor to the Variant in the left-hand column and bind it. To unbind an Actor click it in the list, and then select Unbind from within the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property, you'll see its value saved. You can also record the current value by clicking the right-hand side button. Variant will alter the value it has recorded and save the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will be in a position to call the functions exposed to the bound Actor.

The Variant Manager is able to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be matched to the Variant's. If the Variant is off the property's captured values won't get updated.

In the Values panel you'll also see the limitations of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll notice that the car's model has also been set to 150%. You can use this information in your user interfaces. You can also switch between different trim options for the Variant.

As with other components of Unreal Variants can be edited and added to your project. After you've created the Variant, you can bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants in your interface you can use thumbnail pictures.

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